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Fallout 2 intro speech
Fallout 2 intro speech







fallout 2 intro speech fallout 2 intro speech

Random encounters are recorded in WORLDMAP.TXT. Each tile has its own mask.ĭon't forget that some objects, such as the world map, have a soundtrack. To determine what areas the player can travel on, and which he can't, masks of the world map are used. Each tile contains 42 (7*6) squares of the world map. The world map consists of separate tiles (FRM files with an image of part of the map) - 4 horizontally, 5 vertically, 20 in all. Some unique random encounters are also considered as special encounters. World map objects are the world map itself and also cities and random encounters in the wasteland. MAP NAME - name of a section describing a map in MAPS.TXT GVAR IDX - GVAR number (global variable in the game) MAP IDX - map identifier (a section number in MAPS.TXT) LST IDX - list index, a numbered line in the file (LST file) Simply put, references are made to files or to records in text files by means of either a name or a number. Record name is a name corresponding to a block of data in a text file.

fallout 2 intro speech

Record number is a number which corresponds to a block of data (sometimes just one line) in a text file. Sometimes it doesn't use the whole ID, just the list index. Here, you can see, to get the filename it used an intermediate object - the file list (LST file). Referring to the information related to objects happens through pointers, namely:įor the most part, pointers are contained in game files (in text or binary format), but in some cases they are hardcoded in the engine (usually these are filenames).Īn identifier (ID) is a number (DWORD, 4 bytes) which indicates the type of object, sometimes some parameters, and also the number (index) of the line in the file list which contains the name of the file. Boxes denote complex objects composed of several other objects. (There are many diagrams in this document, so remember the following: squares are objects, arrows are connections between objects, arrows with captions are identifiers, through which objects are accessed. The third group is interface objects, such as videos. The second group is the player and related objects - his party (teammates) and the car. Upon this it loads a location map, on which are game objects. Traveling on it, the player enters cities and runs into random encounters in the wasteland. We can divide game objects into three groups (see figure):ĭescribing the first group, it's convenient to start with the world map.









Fallout 2 intro speech